What I found most fascinating about Innocence was its unrelenting sense of crystal-clear focus on the "realism" of what could be considered "realtime-action"; and I found it ironically satisfying that an animated film could strive for a realism (and achieve it) more focused than that which a "live-action" movie like Matrix: Reloaded strove for. In other words, Innocence was a glorious example of finely honed stylism in that it achieved degrees of realism even beyond that of the Matrix movies, with all their flesh & blood actors and tangible sequences. This in itself propels Innocence high above the farthest-reaching ambitions of its predecessors in the AI-genre, and results in a visually stunning film that comes across like a mutant hybrid of 2001: A Space Odyssey, Blade Runner, the Matrix movies, and Final Fantasy: The Spirits Within, and then trumps them all with the careful introduction of our protagonist's basset hound (pictured in the movie poster), a remarkably "alive" anime-rendered pooch if there ever was one. This tail-thumpin' basset becomes the mascot of the film and also the keystone which secures for the filmmaker the winning card in his Royal-Flush homage to science fiction robot movies everywhere. I had to watch Matrix: Reloaded twice to even begin assembling any sort of meaning to the story; and with Innocence, the fact that I'd have to watch it 5 times to even begin unravelling all its connotations speaks more for its inherent simplicity than it does for any sense of harrowing complexity: the details are packed into its subatomic structure, just like life itself. Whereas curiously, the story itself is quite straightforward, actually: it's the connotations of the story's details which linger on to haunt your memory for days, if not years, to come.
film reviews by Shaun Lawton
decanted from hydrocarbons which are derived from 5-carbon isoprene units assembled into terpenoids forming camphor, which when mixed with nitrocellulose begat the 1st thermoplastic: celluloid. Its use in film has become the standard in displaying a persistence of vision for audiences held in thrall worldwide, an experience of such spiritual approximation it is surpassing in popularity most known religions.
Tuesday, September 9, 2008
Ghost In The Shell 2: INNOCENSE
What I found most fascinating about Innocence was its unrelenting sense of crystal-clear focus on the "realism" of what could be considered "realtime-action"; and I found it ironically satisfying that an animated film could strive for a realism (and achieve it) more focused than that which a "live-action" movie like Matrix: Reloaded strove for. In other words, Innocence was a glorious example of finely honed stylism in that it achieved degrees of realism even beyond that of the Matrix movies, with all their flesh & blood actors and tangible sequences. This in itself propels Innocence high above the farthest-reaching ambitions of its predecessors in the AI-genre, and results in a visually stunning film that comes across like a mutant hybrid of 2001: A Space Odyssey, Blade Runner, the Matrix movies, and Final Fantasy: The Spirits Within, and then trumps them all with the careful introduction of our protagonist's basset hound (pictured in the movie poster), a remarkably "alive" anime-rendered pooch if there ever was one. This tail-thumpin' basset becomes the mascot of the film and also the keystone which secures for the filmmaker the winning card in his Royal-Flush homage to science fiction robot movies everywhere. I had to watch Matrix: Reloaded twice to even begin assembling any sort of meaning to the story; and with Innocence, the fact that I'd have to watch it 5 times to even begin unravelling all its connotations speaks more for its inherent simplicity than it does for any sense of harrowing complexity: the details are packed into its subatomic structure, just like life itself. Whereas curiously, the story itself is quite straightforward, actually: it's the connotations of the story's details which linger on to haunt your memory for days, if not years, to come.
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