What I found most fascinating about Innocence was its unrelenting sense of crystal-clear focus on the "realism" of what could be considered "realtime-action"; and I found it ironically satisfying that an animated film could strive for a realism (and achieve it) more focused than that which a "live-action" movie like Matrix: Reloaded strove for. In other words, Innocence was a glorious example of finely honed stylism in that it achieved degrees of realism even beyond that of the Matrix movies, with all their flesh & blood actors and tangible sequences. This in itself propels Innocence high above the farthest-reaching ambitions of its predecessors in the AI-genre, and results in a visually stunning film that comes across like a mutant hybrid of 2001: A Space Odyssey, Blade Runner, the Matrix movies, and Final Fantasy: The Spirits Within, and then trumps them all with the careful introduction of our protagonist's basset hound (pictured in the movie poster), a remarkably "alive" anime-rendered pooch if there ever was one. This tail-thumpin' basset becomes the mascot of the film and also the keystone which secures for the filmmaker the winning card in his Royal-Flush homage to science fiction robot movies everywhere. I had to watch Matrix: Reloaded twice to even begin assembling any sort of meaning to the story; and with Innocence, the fact that I'd have to watch it 5 times to even begin unravelling all its connotations speaks more for its inherent simplicity than it does for any sense of harrowing complexity: the details are packed into its subatomic structure, just like life itself. Whereas curiously, the story itself is quite straightforward, actually: it's the connotations of the story's details which linger on to haunt your memory for days, if not years, to come.
Tuesday, September 9, 2008
Ghost In The Shell 2: INNOCENSE
What I found most fascinating about Innocence was its unrelenting sense of crystal-clear focus on the "realism" of what could be considered "realtime-action"; and I found it ironically satisfying that an animated film could strive for a realism (and achieve it) more focused than that which a "live-action" movie like Matrix: Reloaded strove for. In other words, Innocence was a glorious example of finely honed stylism in that it achieved degrees of realism even beyond that of the Matrix movies, with all their flesh & blood actors and tangible sequences. This in itself propels Innocence high above the farthest-reaching ambitions of its predecessors in the AI-genre, and results in a visually stunning film that comes across like a mutant hybrid of 2001: A Space Odyssey, Blade Runner, the Matrix movies, and Final Fantasy: The Spirits Within, and then trumps them all with the careful introduction of our protagonist's basset hound (pictured in the movie poster), a remarkably "alive" anime-rendered pooch if there ever was one. This tail-thumpin' basset becomes the mascot of the film and also the keystone which secures for the filmmaker the winning card in his Royal-Flush homage to science fiction robot movies everywhere. I had to watch Matrix: Reloaded twice to even begin assembling any sort of meaning to the story; and with Innocence, the fact that I'd have to watch it 5 times to even begin unravelling all its connotations speaks more for its inherent simplicity than it does for any sense of harrowing complexity: the details are packed into its subatomic structure, just like life itself. Whereas curiously, the story itself is quite straightforward, actually: it's the connotations of the story's details which linger on to haunt your memory for days, if not years, to come.
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